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- Tunnel
- Direct3D Immediate Mode Sample
- Copyright (C) 1995, 1996 Microsoft Corporation. All Rights Reserved.
-
- Camera moves through a tunnel generated around a spline. Only a small
- section of the tunnel is placed in the execute buffer at a time.
- After each frame, the buffer is locked and the tunnel vertices updated
- to include the next section.
-
- Triflags are set so the segments of the tunnel are drawn as quads
- rather than triangles when rendered in wireframe.
-